Scavengers game4/10/2023 The implications for the future of live-service events are even more so. Your interaction with this scene is minimal, but the scale is the point. It's the sort of scene you'd expect to see play out in a massive-scale Total War re-enactment, or that you may have idled through in Dynasty Warriors. The enemy AI isn't balanced to survive against this many players, and Midwinter's attempts to scale the challenge up in real-time does little to stop the tide of carnage. So Midwinter took the initiative, and switched combat off entirely as it welcomed thousands of players into the limited-time ScavLab game mode, as towering holographic studio representatives instructed the fledgling Scavengers community to take up formations, flash emotes in unison, and predict the winner of the UEFA Champions League final by waving glow sticks in the air to create a sea of ocean blue – a prediction that would later come true. They've been that way ever since Doom allowed us to hide behind anonymity and a rocket launcher. Regardless of your experiences, you probably know that online servers can be competitive, combative spaces. There's a chance you're coming to this having seen the carnage wrought by Call of Duty: Warzone upping its player-count to 200 in Verdansk for one disastrous limited-time event, or after experiencing the hell of other players when Fortnite trades battle for party royale. Perhaps you too remember the carnage of Planetside 2 and its thousand-player battles, a mess of wayward bullets and lackluster latency. Maybe you've heard the stories about EVE Online and wonder whether that many players could ever harmoniously coexist on a single server shard. Before we get into what developer Midwinter Entertainment was able to achieve with its experimental ScavLab sandbox this weekend, and what that may mean for the future of live-service experiences, perhaps it's worth reflecting on any lingering hesitancy associated with joining 4,000 players running amok in one lobby.
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